The engine is highly retro compatible with Mugen content, the folder and file hierarchy are the same so you can easily set up an Ikemen Go build as you do in Mugen, using f to add stages and characters. Since Suehiro left the project, other people have been carrying the torch including K4thos and Gacel, which have collaborated greatly to the engine. Other parts of the engine as the main menu, select screen, intro, versus, victory screen are being parsed from the LUA scripts, found in the external/script folder, giving the user the possibility of making deep changes that can not be done from the f and the f The engine is open source using GOlang only for the core functions. So far the Ikemen Go is only available for Windows(32 and 64Bits), Mac, and Linux. Suehiro chose to use Golang for this project for portability reasons, the coding language is very friendly with other Operative Systems as Linux, Windows, MAC, Android and IOs. ![]() This engine was done by Suehiro, the same person who made Ikemen. I started this thread to introduce you to Ikemen Go.
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